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Once again these soldiers are limited in terms of their AI, which dictates your actions somewhat, although we did notice that other snipers seem to relocate more frequently. There's plenty of room for flair and skill, and the bullet physics remain rock solid. When it all comes together it's borderline euphoric, especially if you've resisted the urge to use the aim-assists and your shot is an organic one that takes into account things like bullet drop. Whether you're playing the campaign or one of the challenge maps, there is usually ample opportunity to time your shots to perfection in accordance with the background sound effects. When bombs drop and bells ring, the player can use those loud noises as cover for their shots, and this game of skill and patience is still as compelling in 2019 as it was seven years ago. One area that didn't need updating was the clever use of audio. That said, the studio has updated a lot of textures and made many refinements it looks decent and not out of place on this current console generation. Sniper-in-chief Karl Fairburne still has a dodgy haircut, the animations aren't always the most natural-looking, and it didn't particularly impress even when we played on "ultra" on PC. It's a nice option to be able to play through the entire trilogy in order on the same platform, and Rebellion has done a decent job with certain parts of this remaster. While the gap between the first game and V2 was huge in more ways than one, subsequent entries are much closer together in terms of release and quality.
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It's not a game-ruining flaw by any means, but the twisting yet ultimately linear city setting is less interesting to explore. That being the case, returning to the bedraggled streets of 1945-Berlin put into focus for us just how far Rebellion has come when it comes to building sandbox levels for Sniper Elite. In the North African setting of the third game, and in Italy in the fourth, the maps are significantly bigger than they are in V2, and those games were all the better for the shift in scale.
#SNIPER ELITE V2 REVIEW SERIES#
For starters, the close-quarters combat has gone up a gear in the last seven years, and while it's certainly not the optimal way to play, much was done to improve the experience when you have to put the rifle away to deal with a more direct attack.Īnother area where the series has changed is the maps that you explore. Since then we've been treated to two more mainline entries in the series, with each one refining the gameplay in a number of ways. When we reviewed the original Sniper Elite V2 back in 2012 we enjoyed the visceral combat and long-range gunplay, but the low-quality enemy AI and clunky close-quarters combat held it back. While we missed the first game, we've played them all since V2 and every time a new one comes around you can be reasonably assured that it's going to give you a good time as you to sneak around the battlefields of WW2 with your trusty sniper rifle in-hand. We've grown quite fond of the Sniper Elite series over the years.
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